At this moment of uncertainty, with tensions rising and accusations flying and an evil orange stooge puppet running for president, the people of Russia rather nobly invited VR Playhouse to come visit their country. They invited us to come talk about virtual reality at a tech conference but we like to think maybe also to broker a new kind of understanding between our country and theirs. So we sent Dylan. He’s harmless and, if you squint, he could maybe look a little Russian. And Dylan, as he is want to do, spent a day chronicling his adventures: 9am: It’s morning in Moscow and I’m rolling out of the Marriott Novy Arbat with my fellow non-Russian invitees, on our way to the Open Innovations Forum. We’re an eclectic mix of “entrepreneurs” and “experts,” ferried to Russia to speak on the various stages and panels that the forum offers over the course…
Let’s be real. Virtual reality is having a moment. Headsets are shipping, people are talking and VR is popping up all over pop culture in weird, interesting ways. It feels sweepingly omnipresent all of a sudden, like there was this plan in place to make VR a part of all of our lives and now that plan is in motion. And so people ask me what it’s like to work in the virtual reality industry. This is a hard question to answer in an interesting way. It’s difficult? It’s exciting? It’s crazysexycool? Yes. But also: Working in virtual reality is like being a first year resident on a primetime medical drama Not that I ever watched “Grey’s Anatomy” because for sure I never did but somehow I know that the pilot episode covered the first 48 hours in the residency of Meredith Grey and friends, just like the pilot episode…
So Kellog’s announced that they’re going to be rolling out limited-edition cereal boxes that will include build-your-own VR viewers, akin to Google’s DIY device, Cardboard. They’ll have their own app too, with 360° videos that will reportedly include first-person rides on a mountain bike and a wingsuit. All of which is pretty cool. Nevertheless, we can’t help but wish that instead of generic action sports footage, Kellog’s had looked inward, to their own cereal brands and, more importantly, the worlds that were created to sell these cereals. Speaking as someone who grew up watching a lot of kids TV programming and, therefore, a lot of ads for cereal, some of those worlds are bonkers-level crazy. The cartoon psychedelia these commercials often traffic in, combined with crystal-clear intentions for their characters (usually, “get the cereal!”), makes them perfect for VR. Here are the five most perfect: Fruit Loops The tagline for…
PART III: SWAG, OR SCIENTIFIC, WILDLY AIMED GUESSES There’s always been a kind of implied power dynamic that exists in visual storytelling, a power that the storyteller is meant to have over his or her audience. And it’s more or less defined by the frame in which the story plays out. Because there’s always a frame. And the existence of that frame means that the storyteller has the ability to locate the components of his or her story in the space that the frame prescribes. He can compose a shot or a moment on stage and he can then juxtapose that with other shots, other moments. However you may or may not interpret the things you see, what, in fact, you are seeing is always up to the storyteller. Except not in VR. With immersive, 360 content, the frame is the entirety of the user’s field of vision which means, at any given moment, they’re creating their own frame…